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The technical details below may have more info. Oops! SMAPI couldn't load the game executable. Fixed some tiles on the left side of the Beach farm being unbuildable.
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Fixed an issue where Sebastian's sprite would shift into an invalid position at 1:00 PM when he is working on his bike on the farm. Fixed the tile holding the plant on the table on Elliot's table not being passable. Adjusted collisions on the desert map to avoid a sorting issue on the top edged of raised cliffside on the left. Added commas to the price display on Robin and the Wizard's building menus. Fixed various invisible tiles preventing certain spots in the Mountain lake from spawning fish activity bubbles. Fixed a typo in Livin' Off The Land that incorrectly states that Super Cucumber can be caught in Winter. Fixed a case where entering the Farm from the south on horseback and triggering an event could cause the player to get stuck in a wall. Added the ability to "buy back" items accidentally sold in the same shopping session. Fixed various typos in the French localization. Fixed erroneous "\" characters in various events in the Hungarian localization. Fixed Shane's 6-heart event soft-locking in the Hungarian translation. Fixed a bug where moving a cabin with a cellar would cause the stairs to the cellar to warp the players out of bounds for the rest of the play session. Fixed multiplayer hosts registering their lobbies before fully loading a save, causing the games not to appear in the multiplayer games list. Fixed an issue where placing a Garden Pot on Ginger Island on a rainy day could cause it to be placed without watered dirt. Fixed Garden Pots clearing out their fertilizers when a crop is harvested.
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Fixed the radius of explosions not being centered when dislodging flooring and certain other types of items. The in-game time is now shown on the upper right hand corner of the screen when playing Journey of the Prairie King in multiplayer. Pets that are blocking a tile while building/moving a building can be nudged away by clicking on them. You can now build/move farm buildings on top of tiles that have artifact spots on them. After completing the Cryptic Note quest, subsequently reaching floor 100 of the Skull Caves will guarantee a chest. The Radioactive Bar is now affected by the Blacksmith profession. (Certain settings, like zoom level, gamepad mode, and multiplayer server privacy are not copied over) Settings such as keybindings will now default to their last loaded values when starting a new game. Fix for audio going silent when playing any train related sound effects. This also can be used to craft 25 stacks of an item at once. Holding Control in addition to Shift now allows you purchase stacks of 25 items at a time. If you're willing and able, it would be a big help if you could test this out and let me know if anything seems off. You should then receive an update with the new version. click on the drop down menu and select "monogame64bit" right click on Stardew Valley in your steam library
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However, we plan on providing a "compatibility" branch to players which will continue to use 32-bit XNA and will be compatible with old operating systems. Your saves can be found in %appdata%/StardewValley/Saves.Īlso, please be aware that 32-bit operating systems will not be able to run the new version. We want to make sure there aren't any bugs, and that it's going to be compatible with most computers.Īs a precautionary measure, please make sure to back up your saves before doing this. If you're willing, it would be a big help if you could help us try out the new version. This change was necessary in order to bring Stardew Valley to Game Pass, but it also future-proofs the game a little more, and will allow modders more freedom than they've had in the past. Hard-mode mines being stuck and unable to change back.
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